We're sorry but our website needs Javascript to be enabled in your browser.
Please do so and reload page.
Please click here to go to the homepage
© 2016 Project Art - The Social Art Market
Trademarks and brands are the property of their respective owners.
By using this site you agree to the use of cookies for analytics and personalised content. Read more
Show your work to art enthusiasts and collectors worldwide and get the recognition you deserve.
Discover exciting art from rising talent across all disciplines from all over the world.
Define trends and shape the market by creating collections of your favourite works of art.
Sell artwork you made or own to enthusiasts and collectors around the world.
Own unique works of art and support the artists who make them.
'There's nothing new in art, just new ways of doing it'. I use technology as a tool to re-mix and re-invent classic ideas and themes in art. Most recently using computer games and Virtual Reality experiments as a means to create images and make art.
Violence and war are universal themes in art and life, with Pulp and Bloodbath - current projects focus on these themes which I am trying to explore, without judgement. Like the worldwide web, I would like my work to appear to contain all and everything, to make art for anyone , anywhere, anytime.
I am trying to use these technologies to make work that operates like an interactive never ending action painting, that potentially uses the cinemagraphic capabilities of a movie in a fully subversive 3D virtual environment, to make an ever changing never ending art work.
Authorship, ownership, copyright and the nature of an artwork that produces infinite images, potentially untouched and unseen by the artist, are open ended aspects of this project that interest me.
There are no favourites yet.
There are no curations yet.
Bloodbath on a Sunny Day (GAMEPLAY)
This footage of the current version of the Bloodbath game (it is PC based, and uses an arcade stick to play). It has ten levels, and has an add-on that takes screenshots at random intervals that are make into prints live when in an exhibition setting. These screenshots are also used to make the "altarpieces".
I hope to continue developing this game. It is still, in many ways, primitive - and having exhibited it at the Central Saint Martins degree show and watched hundreds of people play it you inevitably come to see places and sequences that need to be changed.
I am working on a web-based version, so stay tuned for the chance to play the game online.
Pulp
Virtual Reality Computer game // Jo McGarry
(2016 - new project in development)
Using game engine physics the body is beaten by a player using the vive controllers, reducing the body to a pulp. Like videogame violence,Marina Abramovic's 'Rhythm 0', or real word brutality, the player (or audience) has the power.
This is / will be a computer game with random digital printouts.
This project aims to emulate the cinemagraphic violence of say a Tarantino movie in a game engine format set in a submersive virtual 3D space (using Vive).
This project follows on from Bloodbath, but aims to reduce the complexity of that project to a singular iconic image. It is referencing directly back to the Worms series which explores the effect of game engine physics on virtual human bodies.
Video clips from this series are being uploaded to YouTube and can be accessed through www.josephinemcgarry.com
Follow me for more updates
Bloodbath on a Sunny Day / Jo McGarry
Bloodbath has been developed over the last few years and was assembled from its many constituent parts for the first time for my degree show at Central St Martins (London) in May this year.
Headlining 'Play, Kill, Bleed, Bomb, Poo, Chill' it contains 10 game levels loosely constructed around these themes. The game comprises several vignettes through which the viewer/player navigates and interacts - whimsical, evil, vulgar and banal events can be triggered. Scenes reference recent news stories / terrorist attacks / 9/11 / mass graves / defecation / sexual acts - enacted with references to works by Takashi Murakami, Botticelli, Goya, Hieronymus Bosch, Michelangelo and to the tropes and sounds of video games. High art / low art / no art - like life, the game moves plotlessly and relentlessly from the epic to the absurd, and whether it is parody or tragedy or fun - the meaning is what you make of it.
Digital prints are made from random screenshots taken during the course of gameplay. The prints were assembled into a the gilded 'Altarpiece' included in my degree show installation. I am now assembling an Altarpiece series which aim to explore a number of themes arising from the random screenshots. In reaction to the complexity of this project I have started working on The Pulp project which will explore the possibilities of a more minimal self contained structure.
Stay tuned for game demos, videos, and new projects....
@ -
We are on a mission to revolutionise the art market. With Project Art - The Social Arts Market™ you are shaping the future of art and artists. So much more than an online gallery, with Project Art - The Social Arts Market™ you are the curator.